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	<title>Comments for josh g.'s game design notes</title>
	<atom:link href="http://joshg.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://joshg.wordpress.com</link>
	<description>my thoughts on game design and related stuff</description>
	<pubDate>Fri, 18 Jul 2008 23:05:31 +0000</pubDate>
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		<title>Comment on Portal&#8217;s Feminism by tristanjay7</title>
		<link>http://joshg.wordpress.com/2007/10/18/portals-feminism/#comment-3307</link>
		<dc:creator>tristanjay7</dc:creator>
		<pubDate>Mon, 28 Apr 2008 05:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/2007/10/18/portals-feminism/#comment-3307</guid>
		<description>Wow. This is probably my favorite blog, as you achieve exactly what I'm trying to start doing on my blog.

I like the commentary about Glados as a cruel game designer / dungeon master. The promises of cake become all the more amusing when you apply the game designer interpretation. Is this a commentary on how designers bait or promise to reward player? I definite need to replay Portal paying attention to the "game" of the experiment.

I pretty much have suspended any impulses to rationalize the legbrace on the character.</description>
		<content:encoded><![CDATA[<p>Wow. This is probably my favorite blog, as you achieve exactly what I&#8217;m trying to start doing on my blog.</p>
<p>I like the commentary about Glados as a cruel game designer / dungeon master. The promises of cake become all the more amusing when you apply the game designer interpretation. Is this a commentary on how designers bait or promise to reward player? I definite need to replay Portal paying attention to the &#8220;game&#8221; of the experiment.</p>
<p>I pretty much have suspended any impulses to rationalize the legbrace on the character.</p>
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		<title>Comment on Are video games ever good for kids? by 2ndhandsoul</title>
		<link>http://joshg.wordpress.com/2008/03/06/are-video-games-ever-good-for-kids/#comment-3303</link>
		<dc:creator>2ndhandsoul</dc:creator>
		<pubDate>Sat, 29 Mar 2008 23:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=34#comment-3303</guid>
		<description>Interesting.  I guess this taps into what exactly play is meant to do or be.  From the ambulance/accident example in Mr. DeKoven's article, play seems to function as a method for learning/understanding about situations in a safe way.  Kids can explore some real world concepts in simulation before encountering it in real life, thus creating better coping methods.  Of course, as both of you bring up, some of this play can go to excess.  One may question the validity in learning from a game where all you do is shooting aliens and blowing stuff up.  I don't, obviously, have a good answer to that.  In my layman's perspective, I just see most of that as entertainment.  Like an interactive movie.  What is a movie, but a vicarious experience of events that we may never get the chance to experience ourselves?

I just wonder if there's just too much pressure on games always required to be purposeful or something.  I agree that kids are not usually stupid enough to use videogames as their reason to do horrible things.  I cannot imagine games are the cause for this, but perhaps a catalyst?  That usually bespeaks of some other emotional problems from other sources that require looking at prior to pinning any sort of blame on video games.

I like to think they are great stress relief.  Though, that's a lot like how smokers say they smoke to relax, although nicotine is a stimulant.  Go figure.</description>
		<content:encoded><![CDATA[<p>Interesting.  I guess this taps into what exactly play is meant to do or be.  From the ambulance/accident example in Mr. DeKoven&#8217;s article, play seems to function as a method for learning/understanding about situations in a safe way.  Kids can explore some real world concepts in simulation before encountering it in real life, thus creating better coping methods.  Of course, as both of you bring up, some of this play can go to excess.  One may question the validity in learning from a game where all you do is shooting aliens and blowing stuff up.  I don&#8217;t, obviously, have a good answer to that.  In my layman&#8217;s perspective, I just see most of that as entertainment.  Like an interactive movie.  What is a movie, but a vicarious experience of events that we may never get the chance to experience ourselves?</p>
<p>I just wonder if there&#8217;s just too much pressure on games always required to be purposeful or something.  I agree that kids are not usually stupid enough to use videogames as their reason to do horrible things.  I cannot imagine games are the cause for this, but perhaps a catalyst?  That usually bespeaks of some other emotional problems from other sources that require looking at prior to pinning any sort of blame on video games.</p>
<p>I like to think they are great stress relief.  Though, that&#8217;s a lot like how smokers say they smoke to relax, although nicotine is a stimulant.  Go figure.</p>
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		<title>Comment on Ideas vs Design by Ideas for Interactive Fiction &#171; Emily Short&#8217;s Interactive Fiction</title>
		<link>http://joshg.wordpress.com/2008/02/28/ideas-vs-design/#comment-3291</link>
		<dc:creator>Ideas for Interactive Fiction &#171; Emily Short&#8217;s Interactive Fiction</dc:creator>
		<pubDate>Thu, 06 Mar 2008 22:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=32#comment-3291</guid>
		<description>[...]    Ideas for Interactive&#160;Fiction March 6, 2008   Recently there has been a bit of an argument raging on several blogs about how much a game idea stands alone, how much it&#8217;s worth without any [...]</description>
		<content:encoded><![CDATA[<p>[...]    Ideas for Interactive&nbsp;Fiction March 6, 2008   Recently there has been a bit of an argument raging on several blogs about how much a game idea stands alone, how much it&#8217;s worth without any [...]</p>
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		<title>Comment on Are video games ever good for kids? by joshg</title>
		<link>http://joshg.wordpress.com/2008/03/06/are-video-games-ever-good-for-kids/#comment-3290</link>
		<dc:creator>joshg</dc:creator>
		<pubDate>Thu, 06 Mar 2008 21:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=34#comment-3290</guid>
		<description>Yeah, that reminds me of how competitive traditional games can have comparable effects to the sorts of things that set off people's warning bells when they watch others playing video games.

For example, sometimes I'm bothered by the intensity of concentration and focus when playing action-heavy online multiplayer games.  But before I can start hypothesizing about how video games are tapping into my adrenaline supply to turn me into a psycho, I remember a prof I met once who used to be a highly competitive Go player.  He told me he had to stop playing competitively because it was too hard on his heart.  That surprised me, until I thought about the sort of concentration that's involved - and how it's very similar to what I experience playing video games.  Competitive games of strategy can bring out intense emotions and unusual states of mind whether pixels or pawns are involved.</description>
		<content:encoded><![CDATA[<p>Yeah, that reminds me of how competitive traditional games can have comparable effects to the sorts of things that set off people&#8217;s warning bells when they watch others playing video games.</p>
<p>For example, sometimes I&#8217;m bothered by the intensity of concentration and focus when playing action-heavy online multiplayer games.  But before I can start hypothesizing about how video games are tapping into my adrenaline supply to turn me into a psycho, I remember a prof I met once who used to be a highly competitive Go player.  He told me he had to stop playing competitively because it was too hard on his heart.  That surprised me, until I thought about the sort of concentration that&#8217;s involved - and how it&#8217;s very similar to what I experience playing video games.  Competitive games of strategy can bring out intense emotions and unusual states of mind whether pixels or pawns are involved.</p>
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		<title>Comment on Are video games ever good for kids? by Bernie DeKoven</title>
		<link>http://joshg.wordpress.com/2008/03/06/are-video-games-ever-good-for-kids/#comment-3289</link>
		<dc:creator>Bernie DeKoven</dc:creator>
		<pubDate>Thu, 06 Mar 2008 20:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=34#comment-3289</guid>
		<description>Thanks, Josh, for sharing my post. I am honored.

That chess thing - I was surprised, as I found myself thinking about it, how apt a metaphor it proved in building a defense of video games. 

On the other hand, I'm not sure if anyone who actually asks a question like "are video games ever good for kids" is ready to respond to any metaphor, no matter how apt.</description>
		<content:encoded><![CDATA[<p>Thanks, Josh, for sharing my post. I am honored.</p>
<p>That chess thing - I was surprised, as I found myself thinking about it, how apt a metaphor it proved in building a defense of video games. </p>
<p>On the other hand, I&#8217;m not sure if anyone who actually asks a question like &#8220;are video games ever good for kids&#8221; is ready to respond to any metaphor, no matter how apt.</p>
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		<title>Comment on Ideas vs Design by Ideas &#62; Design ? &#171; josh g.&#8217;s game design notes</title>
		<link>http://joshg.wordpress.com/2008/02/28/ideas-vs-design/#comment-3284</link>
		<dc:creator>Ideas &#62; Design ? &#171; josh g.&#8217;s game design notes</dc:creator>
		<pubDate>Tue, 04 Mar 2008 07:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=32#comment-3284</guid>
		<description>[...]     &#171; Ideas vs&#160;Design &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...]     &laquo; Ideas vs&nbsp;Design | [...]</p>
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		<title>Comment on Ideas vs Design by Andrew Doull</title>
		<link>http://joshg.wordpress.com/2008/02/28/ideas-vs-design/#comment-3282</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Sat, 01 Mar 2008 22:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=32#comment-3282</guid>
		<description>Gunther: Damn, I was about to use that in a long winding essay for my GameSetWatch column. Back to the drawing board ;)</description>
		<content:encoded><![CDATA[<p>Gunther: Damn, I was about to use that in a long winding essay for my GameSetWatch column. Back to the drawing board <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>Comment on Ideas vs Design by joshg</title>
		<link>http://joshg.wordpress.com/2008/02/28/ideas-vs-design/#comment-3281</link>
		<dc:creator>joshg</dc:creator>
		<pubDate>Sat, 01 Mar 2008 21:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=32#comment-3281</guid>
		<description>Very true.  I totally agree that if you want to be an artist, you have to stop thinking "I could do that" and just do it.  Combined with that is that if you want someone to take you seriously as an artist/designer/whatever, you have to take yourself seriously first.  Actually getting something done and recognizing your work as something of value are the two key ingredients.  Same goes with game design in this case.

Also, I did the abstract painting too, or at least I'm starting on it.

http://thoughtlost.org/wp/media-art/computational-expressionism-experiment-1/</description>
		<content:encoded><![CDATA[<p>Very true.  I totally agree that if you want to be an artist, you have to stop thinking &#8220;I could do that&#8221; and just do it.  Combined with that is that if you want someone to take you seriously as an artist/designer/whatever, you have to take yourself seriously first.  Actually getting something done and recognizing your work as something of value are the two key ingredients.  Same goes with game design in this case.</p>
<p>Also, I did the abstract painting too, or at least I&#8217;m starting on it.</p>
<p><a href="http://thoughtlost.org/wp/media-art/computational-expressionism-experiment-1/" rel="nofollow">http://thoughtlost.org/wp/media-art/computational-expressionism-experiment-1/</a></p>
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		<title>Comment on Ideas vs Design by Gunther</title>
		<link>http://joshg.wordpress.com/2008/02/28/ideas-vs-design/#comment-3280</link>
		<dc:creator>Gunther</dc:creator>
		<pubDate>Sat, 01 Mar 2008 09:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=32#comment-3280</guid>
		<description>Ever gone into a museum, looked at an abstract painting and said to yourself "I could have done that?"

You didn't. You lose. The artist wins.

Same with LitS.</description>
		<content:encoded><![CDATA[<p>Ever gone into a museum, looked at an abstract painting and said to yourself &#8220;I could have done that?&#8221;</p>
<p>You didn&#8217;t. You lose. The artist wins.</p>
<p>Same with LitS.</p>
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		<title>Comment on Ideas vs Design by Grand Text Auto &#187; A Game is Worth 300 Ideas</title>
		<link>http://joshg.wordpress.com/2008/02/28/ideas-vs-design/#comment-3279</link>
		<dc:creator>Grand Text Auto &#187; A Game is Worth 300 Ideas</dc:creator>
		<pubDate>Sat, 01 Mar 2008 03:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://joshg.wordpress.com/?p=32#comment-3279</guid>
		<description>[...] out josh g&#8217;s discussion of a flamegame dealing with the inclusion of Lost in the Static (discussed previously on here) in [...]</description>
		<content:encoded><![CDATA[<p>[...] out josh g&#8217;s discussion of a flamegame dealing with the inclusion of Lost in the Static (discussed previously on here) in [...]</p>
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